tiennm99 ca01145d06 feat(game): add noi tu rules engine and bot opponent
The engine is transport-free: no sockets, no protobuf, and no clock of its
own. Callers pass the current time in and read the deadline back, so every
rule is testable without a timer. One goroutine owns a game.

Validation resolves the word before checking the chain link. Roughly a
third of dictionary aliases move the first syllable, so "sy hai" resolves
to "si hai"; checking the link against what the player typed would reject
legal moves. The used-word set is keyed on the canonical form, which also
stops the same word being played twice under two spellings.

An opening whose last syllable starts nothing is refused. It would hand
the first player a game already lost, with no move and no reason, that
resolves only when the turn timer expires and then reports a timeout.

Three bot difficulties, separated by how far they look ahead rather than
by how willing they are to win: random, one-ply greedy, and depth-limited
negamax with alpha-beta. Strategies see a read-only view of the board, so
a bot cannot bypass the same validation a human's move goes through.

Simulation on the real corpus, alternating sides across 60 games per
pairing: hard beats easy 98%, medium beats easy 87%, hard beats medium
65%. Decisions take at most 19ms against a 150ms budget.

Three defects surfaced only under simulation. Withholding the winning
move from the middle bot, as first designed, made it lose to the random
bot 97% of the time. The search evaluated leaves with an inverted sign,
so it hunted for positions where it was about to be trapped. And the
rate limit on taking an instant win did nothing, because declining the
shortcut let the search rediscover the same move.

Games against the hard bot end after about three moves versus fifteen
for two random bots: with 1,814 dead-end syllables an instant win is
usually available. Tunable, and flagged for playtesting.
2026-09-04 17:29:47 +07:00
2026-09-04 10:26:56 +07:00

noitu

Trò chơi nối từ tiếng Việt trên web — chơi với máy hoặc đấu 1v1 trực tuyến.

A web implementation of the Vietnamese word-chain game nối từ: each player submits a meaningful word of at least 2 syllables whose first syllable matches the last syllable of the previous word. No word may be reused. Fail to answer in time and you lose.

ngôn ngữ → ngữ pháp → pháp luật → luật lệ → ...

Status

In development. See plans/260904-1125-noi-tu-web-game/plan.md for the implementation plan and phase breakdown.

Architecture

The server is authoritative: the browser never holds the wordlist, so word validation cannot be bypassed, and the bot and player-vs-player paths share one rule implementation.

SvelteKit SPA  ──WebSocket + Protobuf──►  Go server  ──►  SQLite dictionary
Component Choice
Frontend SvelteKit 2 / Svelte 5 (JavaScript), adapter-static
Transport WebSocket, Protobuf binary frames (@bufbuild/protobuf ↔ protoc-gen-go)
Backend Go, coder/websocket
Dictionary SQLite via modernc.org/sqlite (CGo-free), read-only at runtime

Setup

Requires Go 1.25+, Node 20+, and optionally make.

make fetch-dict   # one-time: downloads the ~179 MB upstream dictionary into data/
make dict         # derives data/noitu.db (the game's wordlist) from it
make test         # run all tests
make run          # build and start the server

make fetch-dict is a one-time cost per machine. Neither database file is committed; both are build artifacts. See data/ATTRIBUTION.md.

Make targets

Target Does
fetch-dict Download the upstream dictionary.db (~179 MB) into data/
dict Derive data/noitu.db from the upstream database
server Build the Go server binary
web Build the SvelteKit frontend to static assets
test Run Go and JavaScript tests
run Build and run the server locally
verify-dict Re-check the downloaded dictionary against its pinned SHA-256

Without make

make is not installed everywhere (notably Windows). Every target is a thin wrapper:

# fetch-dict
curl -L -C - -o data/dictionary.db   https://github.com/minhqnd/dictionary/releases/download/v2.0.0/dictionary.db

# dict
cd server && go run ./cmd/build-dictionary --in ../data/dictionary.db --out ../data/noitu.db

# test
cd server && go vet ./... && go test ./... -race

# server
cd server && CGO_ENABLED=0 go build -o ../noitu-server ./cmd/noitu-server

License

This project is distributed under two licenses, applying to different artifacts. See NOTICE for the full statement.

Artifact License
All source code (server/, web/, proto/) Apache-2.0
Dictionary data (data/noitu.db) CC BY-SA 4.0

The dictionary is derived from minhqnd/dictionary (data licensed CC BY-SA 4.0), which itself aggregates Wiktionary and other Vietnamese dictionary sources. CC BY-SA is a share-alike license: any redistribution of the derived database — including inside a container image — must carry the same license, the attribution, and the record of modifications recorded in data/ATTRIBUTION.md.

The database is loaded at runtime from a file and is never embedded or linked into the Go binary, keeping the two licensing regimes on separate artifacts.

S
Description
Vietnamese word-chain game (nối từ) on the web: play a bot or 2–4 players online. Go server, SvelteKit, Protobuf over WebSocket, Wiktionary dictionary.
Readme Apache-2.0
2.7 MiB
0 Stars 1 Watchers 0 Forks
Languages
Go 58.6%
JavaScript 27.6%
Svelte 12.2%
CSS 0.7%
Makefile 0.5%
Other 0.4%