tiennm99 0570ca75f8 refactor: dedup dialog CSS and tighten focus management
- DonateModal: focus the dialog on open so screen readers announce it
  and Tab cycles within; restore focus to the previously-active element
  on close.
- Move shared overlay/dialog scaffolding to app.css so GameView's win
  dialog and DonateModal stop duplicating the same backdrop and frame.
- Move touch-action and tap-highlight neutralization to a global
  button rule; drop the per-component copies.
- level-parser: collapse the key/cellKey alias - export cellKey
  directly.
- BoardModel.isSolved: inline the empty-box-set guard into the return.
- LevelSelectView: completedCount is read once and never reassigned;
  drop the $state wrapper.
- Board: hoist the wall-trim DIRS array out of $derived so it isn't
  rebuilt every reactive recomputation.
2026-04-27 21:03:22 +07:00
2026-04-27 20:51:37 +07:00
2026-04-20 16:01:04 +07:00
2025-04-26 23:07:35 +07:00
2025-04-26 22:44:57 +07:00

Sokoban

My from-scratch Sokoban game, built with Svelte 5 and Vite. The engine, UI, level parser, and progression system are all my own implementation. The puzzle layouts themselves come from David W. Skinner's freely distributable Microban set — I'm not reusing any of his code, only his level designs.

Play: https://tiennm99.github.io/sokoban/

Features

  • All 155 puzzles from the Microban set, from beginner teasers up to the giant "Take the long way home" maze and "The Dungeon" finale.
  • Paginated level select with progress tracking and best-move record per level.
  • Controls: Arrow keys or WASD on desktop; on-screen D-pad on mobile (bottom-right, one-handed). U / Z to undo, R to restart, Esc for menu.
  • Mobile-optimized: Touch-safe controls, haptic feedback (vibrate on push & win), safe-area insets for notches/nav bars, browser gesture blocking.
  • Installable PWA: Add to home screen on iOS/Android, play offline, standalone fullscreen mode.
  • Undo history, live move counter, animated moves.
  • Progress saved locally in localStorage (per browser, per device).
  • Responsive tile sizing so small and large levels both look right on any screen.

Development

npm install
npm run dev          # dev server on http://localhost:8080
npm run build        # production build

Project layout

See docs/codebase-summary.md.

Documentation

Credits

License

  • Source code: see LICENSE.
  • Puzzle layouts (Microban): see LICENSE-LEVELS.md — Skinner's free-distribution-with-credit terms, not the main project license.
S
Description
From-scratch Sokoban puzzle game — Svelte 5 + Vite, all 155 Microban levels, undo, progress tracking
Readme Apache-2.0
1.4 MiB
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Svelte 56.5%
JavaScript 38%
CSS 4.8%
HTML 0.7%