tiennm99 16520d125d fix(mobile): wrap board + controls in centered play-group
Group [board + 8px gap + MobileControls] inside a single .play-group
div and vertically center it in the space below the HUD on touch
devices. The dock no longer hangs at the bottom edge of the viewport;
instead the whole [board + controls] reads as one unit floating in the
middle of the screen.

Implementation: a new .play-stack passthrough flex container fills the
remaining column space; on coarse pointers it uses
justify-content: safe center to center .play-group, which itself goes
flex: 0 1 auto with max-height: 100%. The "safe" keyword falls through
to flex-start when the group overflows, so tall finale puzzles still
scroll inside .board-wrap instead of clipping above the HUD.

Replaces the prior coarse-only .board-wrap { align-items: flex-end }
strategy and the now-redundant .board { margin-top: auto } belt-and-
suspenders rule in Board.svelte. Desktop layout unchanged.
2026-04-28 23:48:13 +07:00
2026-04-27 20:51:37 +07:00
2026-04-20 16:01:04 +07:00
2025-04-26 23:07:35 +07:00
2025-04-26 22:44:57 +07:00

Sokoban

My from-scratch Sokoban game, built with Svelte 5 and Vite. The engine, UI, level parser, and progression system are all my own implementation. The puzzle layouts themselves come from David W. Skinner's freely distributable Microban set — I'm not reusing any of his code, only his level designs.

Play: https://tiennm99.github.io/sokoban/

Features

  • All 155 puzzles from the Microban set, from beginner teasers up to the giant "Take the long way home" maze and "The Dungeon" finale.
  • Paginated level select with progress tracking and best-move record per level.
  • Controls: Arrow keys or WASD on desktop; on-screen D-pad on mobile (bottom-right, one-handed). U / Z to undo, R to restart, Esc for menu.
  • Mobile-optimized: Touch-safe controls, haptic feedback (vibrate on push & win), safe-area insets for notches/nav bars, browser gesture blocking.
  • Installable PWA: Add to home screen on iOS/Android, play offline, standalone fullscreen mode.
  • Undo history, live move counter, animated moves.
  • Progress saved locally in localStorage (per browser, per device).
  • Responsive tile sizing so small and large levels both look right on any screen.

Development

npm install
npm run dev          # dev server on http://localhost:8080
npm run build        # production build

Project layout

See docs/codebase-summary.md.

Documentation

Credits

License

  • Source code: see LICENSE.
  • Puzzle layouts (Microban): see LICENSE-LEVELS.md — Skinner's free-distribution-with-credit terms, not the main project license.
S
Description
From-scratch Sokoban puzzle game — Svelte 5 + Vite, all 155 Microban levels, undo, progress tracking
Readme Apache-2.0
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