tiennm99 c80b9cedb6 fix(mobile): kill footer mistouch and dock/board overlap
Footer link was overlapping the on-screen D-pad and action stack tap
zones during gameplay. Hide the footer on the game view and respect
safe-area-inset on the screens where it stays.

MobileControls drops position:fixed and lives in a flex row at the
bottom of GameView's flex column. .board-wrap is now flex:1 1 auto
with min-height:0 so puzzles scroll inside their wrapper, never under
the controls. Magic max-height:calc(100vh - 260px) gone.

RESET on mobile is now two-tap armed (label flips to TAP AGAIN, red
background, 2s timeout) so a stray thumb cannot wipe a puzzle. The R
keyboard shortcut is unchanged.

D-pad arrows fire on pointerdown and auto-repeat at 130ms while held,
matching the keyboard REPEAT_MS. preventDefault on pointerdown blocks
the synthesized click double-fire. $effect cleanup clears intervals
on unmount.

Armed RESET text switched to white (4.85:1 on --danger) to clear
WCAG-AA; using --bg failed at 3.1:1.
2026-04-28 11:09:57 +07:00
2026-04-27 21:15:46 +07:00
2026-04-27 20:51:37 +07:00
2026-04-20 16:01:04 +07:00
2025-04-26 23:07:35 +07:00
2025-04-26 22:44:57 +07:00

Sokoban

My from-scratch Sokoban game, built with Svelte 5 and Vite. The engine, UI, level parser, and progression system are all my own implementation. The puzzle layouts themselves come from David W. Skinner's freely distributable Microban set — I'm not reusing any of his code, only his level designs.

Play: https://tiennm99.github.io/sokoban/

Features

  • All 155 puzzles from the Microban set, from beginner teasers up to the giant "Take the long way home" maze and "The Dungeon" finale.
  • Paginated level select with progress tracking and best-move record per level.
  • Controls: Arrow keys or WASD on desktop; on-screen D-pad on mobile (bottom-right, one-handed). U / Z to undo, R to restart, Esc for menu.
  • Mobile-optimized: Touch-safe controls, haptic feedback (vibrate on push & win), safe-area insets for notches/nav bars, browser gesture blocking.
  • Installable PWA: Add to home screen on iOS/Android, play offline, standalone fullscreen mode.
  • Undo history, live move counter, animated moves.
  • Progress saved locally in localStorage (per browser, per device).
  • Responsive tile sizing so small and large levels both look right on any screen.

Development

npm install
npm run dev          # dev server on http://localhost:8080
npm run build        # production build

Project layout

See docs/codebase-summary.md.

Documentation

Credits

License

  • Source code: see LICENSE.
  • Puzzle layouts (Microban): see LICENSE-LEVELS.md — Skinner's free-distribution-with-credit terms, not the main project license.
S
Description
From-scratch Sokoban puzzle game — Svelte 5 + Vite, all 155 Microban levels, undo, progress tracking
Readme Apache-2.0
1.4 MiB
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