feat(gacha): spin the beta card after it clears the pack, with sparkles

The card now rises out of the pack at pack-cards' own speed and only starts spinning once it is clear. The rest of the flight is stretched so three and a half turns ease out smoothly before the card lands face up, and glowing sparkles in the rarity colour burst around it while it spins. pack-cards is unchanged; the page reshapes its flight animations.
This commit is contained in:
tiennm99 committed 2026-10-01 19:03:31 +07:00
1 parent 6f7fff5aab
commit eb4208f1df
2 files changed
+131 -14

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+34
View File
@@ -66,3 +66,37 @@ body {
letter-spacing: 0.3vh;
margin: 0;
}
.wish-sparkles {
inset: 0;
mix-blend-mode: screen;
pointer-events: none;
position: absolute;
z-index: 2;
}
.wish-sparkle {
--sparkle: #ffffff;
background: radial-gradient(circle, #ffffff 0 12%, var(--sparkle) 26%, transparent 62%);
height: 6vh;
left: 50%;
position: absolute;
top: 50%;
width: 6vh;
}
/* Four light rays crossing the glowing core make each sparkle twinkle. */
.wish-sparkle::before,
.wish-sparkle::after {
background: linear-gradient(90deg, transparent, #ffffff 45% 55%, transparent);
content: '';
height: 8%;
left: -20%;
position: absolute;
top: 46%;
width: 140%;
}
.wish-sparkle::after {
transform: rotate(90deg);
}
+97 -14
View File
@@ -48,11 +48,72 @@ const createFace = () => {
};
/**
* pack-cards reveals the card with a half turn, animating rotateY from 180deg
* to 0deg. Starting that one animation further round spins the card more
* before it lands face up, without changing the library.
* pack-cards (pinned commit 83e8fbb) flies the revealed card out of the pack
* over 1750ms: the card is clear of the pack at 900ms, then it flips with a
* half turn (rotateY 180deg to 0deg) and the pack drops away while it glides
* to the centre. The page reshapes those animations without changing the
* library: the rise keeps its speed, everything after the card clears the
* pack is stretched so the flip has time for three extra turns, and the flip
* eases out like a flicked card slowing to a stop while sparkles burst
* around it.
*/
const flipStartDegrees = 540;
const flight = Object.freeze({duration: 1750, clearAt: 900});
const afterClearStretch = 1.65;
const flip = Object.freeze({startDegrees: 180 + 3 * 360, easing: 'cubic-bezier(.3, .4, .25, 1)'});
/**
* Maps a time in the original flight to the stretched one.
*
* @param {number} ms
*/
const stretch = (ms) => (ms <= flight.clearAt ? ms : flight.clearAt + (ms - flight.clearAt) * afterClearStretch);
const sparkleColors = [wish.artwork.accent, '#ffffff', '#fff0b8'];
/**
* Bursts small four-point sparkles out from the card while it spins. They
* sit beside the turning face inside the card's deck, so they travel with
* the card without spinning.
*
* @param {Element} deck
* @param {number} delay Milliseconds until the spin starts.
* @param {number} duration Length of the spin.
*/
const burstSparkles = (deck, delay, duration) => {
const layer = el('div', 'wish-sparkles');
deck.append(layer);
const size = deck.getBoundingClientRect().width || 200;
for (let index = 0; index < 72; index += 1) {
const sparkle = el('span', 'wish-sparkle');
const angle = Math.random() * Math.PI * 2;
const reach = size * (0.55 + Math.random() * 0.75);
const scale = 0.6 + Math.random() * 0.9;
sparkle.style.setProperty('--sparkle', sparkleColors[index % sparkleColors.length] ?? '#ffffff');
const dx = Math.cos(angle) * reach;
const dy = Math.sin(angle) * reach * 1.3;
sparkle.animate(
[
{transform: 'translate(-50%, -50%) scale(0) rotate(0deg)', opacity: 0},
{
transform: `translate(calc(-50% + ${dx * 0.45}px), calc(-50% + ${dy * 0.45}px)) scale(${scale}) rotate(45deg)`,
opacity: 1,
offset: 0.25,
},
{transform: `translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px)) scale(0) rotate(90deg)`, opacity: 0},
],
{
// Squaring front-loads the burst as the spin begins, then it thins out.
delay: delay + Math.random() ** 2 * duration * 0.8,
duration: 500 + Math.random() * 500,
easing: 'cubic-bezier(.2, .7, .3, 1)',
fill: 'both',
},
);
layer.append(sparkle);
}
setTimeout(() => layer.remove(), delay + duration + 1200);
};
const animate = Element.prototype.animate;
/**
* @this {Element}
@@ -60,16 +121,38 @@ const animate = Element.prototype.animate;
* @param {number | KeyframeAnimationOptions} [options]
*/
Element.prototype.animate = function (keyframes, options) {
const isFlip =
Array.isArray(keyframes) &&
keyframes.length === 2 &&
keyframes[0]?.transform === 'rotateY(180deg)' &&
keyframes[1]?.transform === 'rotateY(0deg)';
return animate.call(
this,
isFlip ? [{transform: `rotateY(${flipStartDegrees}deg)`}, keyframes[1] ?? {}] : keyframes,
options,
);
if (!Array.isArray(keyframes) || typeof options !== 'object') {
return animate.call(this, keyframes, options);
}
// The flight path: keyframes spaced evenly over the whole flight.
if (options.duration === flight.duration && options.easing === 'linear') {
const total = stretch(flight.duration);
const stretched = keyframes.map((frame) => ({
...frame,
offset: stretch(Number(frame.offset) * flight.duration) / total,
}));
return animate.call(this, stretched, {...options, duration: total});
}
// The flip, the pack dropping away, and the spreading backs all start as the card clears the pack.
if (options.delay === flight.clearAt && options.duration === flight.duration - flight.clearAt) {
const duration = stretch(flight.duration) - flight.clearAt;
const isFlip =
keyframes.length === 2 &&
keyframes[0]?.transform === 'rotateY(180deg)' &&
keyframes[1]?.transform === 'rotateY(0deg)';
if (!isFlip) {
return animate.call(this, keyframes, {...options, duration});
}
if (this.parentElement) {
burstSparkles(this.parentElement, flight.clearAt, duration);
}
return animate.call(this, [{transform: `rotateY(${flip.startDegrees}deg)`}, keyframes[1] ?? {}], {
...options,
duration,
easing: flip.easing,
});
}
return animate.call(this, keyframes, options);
};
const view = createPackView(stage, {