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76e72c0b00179ec85dffc2eb7d1d1a8bac5e7170
game-flow gains the re-casing-only rule and its percent-encoding exception (/game/%74phcm plays, because the router decodes the segment before the page sees it; reading the raw form would mean giving up static rendering on all 85 pages), plus per-region titles. project-structure gains InlineScript and the e2e entries that had drifted: routing.spec.js is most of the suite now, and global-setup.js is otherwise deletion bait. Two plan corrections: a success criterion was ticked against DN-HOANGSA, which is not a region at all -- that URL 404s and never demonstrated the coverage panel it claimed to. TPHCM-CUCHI is the fixture actually tested. And the build gate named `npm run build`, which exits 0 without building when a dev server holds .next; build:check is the gate that cannot silently pass. Reports carry the full evidence trail, including two claims corrected after measurement contradicted them.
VNGeoGuessr
A GeoGuessr clone focused on Vietnamese locations with accurate boundary detection and anti-cheat security. Play geolocation guessing games across a region tree covering the whole country using real street-level imagery.
🎮 Features
- Region Tree: Whole country, 5 provinces, 61 districts — including Da Lat (Lam Dong) and Duc Hoa (Long An)
- 360° Street View: Mapillary panoramic images with PhotoSphere viewer
- Anti-Cheat Security: Server-side session management prevents cheating
- Distance-Based Scoring: 0-5 point system based on accuracy
- Persistent Leaderboards: Redis-powered top 200 player rankings
- Accurate Boundaries: Nominatim API + Turf.js for precise city detection
📚 Documentation
For detailed information about this project, see the documentation in /docs/:
- Project Overview - Project summary and key characteristics
- Features - Complete feature list and game mechanics
- Tech Stack - Technology stack and dependencies
- Development Guidelines - Development setup and coding standards
- Game Flow - Complete gameplay flow documentation
- Project Structure - Codebase organization and architecture
🚀 Getting Started
Prerequisites
- Node.js 24+
- npm 11+
- Redis server (sessions and leaderboards)
- Postgres database (panorama index; Neon in production)
Development
# Install dependencies
npm install
# Start development server
npm run dev
# Build for production
npm run build
# Start production server
npm start
# Run linting
npm run lint
Open http://localhost:3000 to play the game.
🏗️ Built With
- Frontend: Next.js 16 + React 19 + Tailwind CSS 4
- Street View: Mapillary API + PhotoSphere Viewer
- Maps: Leaflet + OpenStreetMap
- Geographic Data: Nominatim API + Turf.js
- Storage: Neon Postgres (panorama index) + Upstash Redis (leaderboards and game sessions)
- UI Components: shadcn/ui
🎯 How to Play
- Enter your username
- Pick a region from the country/province/district tree
- View the 360° street panorama
- Place your guess on the map
- Earn points based on accuracy (closer = more points)
- Compete for the top 200 leaderboard spots!
📋 Development Notes
- JavaScript Only: No TypeScript files
- Individual Parameters: Functions use separate parameters, not object destructuring
- Server-Side Security: Game coordinates never sent to client
- Session Management: Automatic cleanup after 30 minutes
🤝 Contributing
This project follows specific development guidelines. Please read the Development Guidelines before contributing.
Description
GeoGuessr clone for Vietnamese locations — Mapillary panoramas, Turf.js boundaries, Upstash REST leaderboards
Readme
Apache-2.0
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JavaScript
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