docs(01): capture phase context

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tiennm99 committed 2026-03-10 23:14:46 +07:00
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# Phase 1: Core Foundation - Context
**Gathered:** 2026-03-10
**Status:** Ready for planning
<domain>
## Phase Boundary
Establish the project structure and fundamental architecture patterns that all other components build upon. This phase delivers the foundation: Vite + TypeScript + Canvas setup, game loop, event system, basic Tile model, and configuration.
</domain>
<decisions>
## Implementation Decisions
### Grid Configuration
- Grid size: **16 columns × 10 rows** (160 tiles, 80 pairs)
- 16 unique tile types, each appearing 10 times
### Tile Graphics
- **Emoji tiles** using 16 nature element emojis:
- 🌟 ⭐ 💫 ✨ 🌙 ☀️ 🔥 💧 🌿 ⚡ 🧊 🪨 🌸 🍃 🌊 🍄
- **Card style** tiles: big emoji in center, rounded corners, subtle shadow
- **Highlight ring** to show tile selection
### Configuration
- All game constants in **src/config.ts** as typed TypeScript
- Configurable items:
- Grid dimensions (rows, columns)
- Tile size and gap/spacing
- Emoji set (array of 16 emojis)
- Color palette (background, selection, etc.)
### Claude's Discretion
- Exact project folder structure
- Event emitter implementation details
- Game loop implementation specifics
- Tile model exact properties
</decisions>
<specifics>
## Specific Ideas
- 16×10 widescreen grid layout (not the typical square)
- Nature-themed emoji set for a cohesive visual feel
</specifics>
<code_context>
## Existing Code Insights
### Reusable Assets
- None yet (greenfield project)
### Established Patterns
- Research recommends: Vite 7.x, TypeScript 5.x, HTML5 Canvas
- No game framework needed for this scope
### Integration Points
- This is Phase 1 — everything builds on this foundation
</code_context>
<deferred>
## Deferred Ideas
None — discussion stayed within phase scope.
</deferred>
---
*Phase: 01-core-foundation*
*Context gathered: 2026-03-10*