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docs(01): capture phase context
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# Phase 1: Core Foundation - Context
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**Gathered:** 2026-03-10
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**Status:** Ready for planning
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<domain>
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## Phase Boundary
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Establish the project structure and fundamental architecture patterns that all other components build upon. This phase delivers the foundation: Vite + TypeScript + Canvas setup, game loop, event system, basic Tile model, and configuration.
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</domain>
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<decisions>
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## Implementation Decisions
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### Grid Configuration
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- Grid size: **16 columns × 10 rows** (160 tiles, 80 pairs)
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- 16 unique tile types, each appearing 10 times
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### Tile Graphics
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- **Emoji tiles** using 16 nature element emojis:
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- 🌟 ⭐ 💫 ✨ 🌙 ☀️ 🔥 💧 🌿 ⚡ 🧊 🪨 🌸 🍃 🌊 🍄
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- **Card style** tiles: big emoji in center, rounded corners, subtle shadow
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- **Highlight ring** to show tile selection
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### Configuration
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- All game constants in **src/config.ts** as typed TypeScript
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- Configurable items:
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- Grid dimensions (rows, columns)
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- Tile size and gap/spacing
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- Emoji set (array of 16 emojis)
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- Color palette (background, selection, etc.)
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### Claude's Discretion
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- Exact project folder structure
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- Event emitter implementation details
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- Game loop implementation specifics
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- Tile model exact properties
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</decisions>
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<specifics>
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## Specific Ideas
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- 16×10 widescreen grid layout (not the typical square)
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- Nature-themed emoji set for a cohesive visual feel
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</specifics>
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<code_context>
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## Existing Code Insights
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### Reusable Assets
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- None yet (greenfield project)
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### Established Patterns
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- Research recommends: Vite 7.x, TypeScript 5.x, HTML5 Canvas
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- No game framework needed for this scope
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### Integration Points
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- This is Phase 1 — everything builds on this foundation
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</code_context>
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<deferred>
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## Deferred Ideas
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None — discussion stayed within phase scope.
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</deferred>
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---
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*Phase: 01-core-foundation*
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*Context gathered: 2026-03-10*
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